1.0 INTRODUCTION
1.1 Game Overview
1.2 Victory Points (VP)
1.3 End of the Game
2.0 THE GAME MAP
2.1 General map features
2.2 Routes
2.3 Rights-of-Way (RoW)
2.4 Private Companies (PCs)
2.5 Lines
2.6 Towns
2.7 Regions
3.0 PLAYERS
3.1 Player Positions
3.2 Characters
3.3 Starting Assets
3.4 Player Revenues & Expenses
3.5 Credit, Loan recalls, and Bankruptcy
4.0 RAILROADS
4.1 Definition
4.2 Stock
4.3 Issuing New Stock
4.4 Loans to/from President
4.5 Efficiency and Capital Improvements
4.6 Building a Right-of-Way
4.7 Acquiring a Right-of-Way
4.8 Prohibited Routes
4.9 Political Influence
4.10 Railroad Operations, Revenues and Expenses
4.11 Railroad Insolvency and Reorganization
4.12 Dividends
4.13 Merger of Railroads
4.14 Election of Directors, President, and Chairman
4.15 Double Tracked Lines
4.16 Rate Wars
4.17 Locomotives
4.18 Technologies
5.0 ECONOMIC CLIMATE
6.0 THE STOCK MARKET
6.1 Buying and Selling Stock
6.2 Short Sales of Stock
6.3 How the Stock Market Works (in this game)
6.4 Cornered Stocks
6.5 Stock Splits
7.0 LAND GRANTS
8.0 THE CIVIL WAR
9.0 THE TURN REPORT
9.1 Headlines
9.2 Player Summary
9.3 Railroad Summary
9.4 Stock Report
9.5 Private Companies Available
9.6 Private Report
10.0 THE TURNSHEET
10.1 Player personal actions
10.2 Rairoald actions
11.0 MISCELLANEOUS
11.1 Bank Failures
11.2 Random events
11.3 Game Records
Appendix
Appendix A: Historical Background
Appendix B: Suggestions For Playing the Game
Appendix C: Sequence Of Game Actions
Appendix D: Rairoads list
Appendix E: Rights-of-way list